Lincoln Lee (
skepticalities) wrote in
campfuckuvote2012-04-21 06:59 pm
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Last round! It's a camper-counselor mix, so keep your voting caps on! We'll announce the next app date shortly along with other fun things and, yes, the return of the lottery.
Remember!
- Applicants, respond anonymously.
- If you're going to do the whole "ask me why I voted you out!" thing, please state who you voted out.
- No speculating about the identity of the applicants!
Now VOTE. Cloooosed.
CAMPERS
Character: Snow Villiers
Series: Final Fantasy XIII
Character Age: 21
Canon: Here is the story of conflict between two worlds: Cocoon, a pampered, technologically advanced artificial world which relies on god-like creatures known as fal'Cie to manage every day life, and Pulse, the savage and simple planet Cocoon hovers over. Things have remained stagnant after an invasion campaign 500 years ago, but Cocoon still lives in constant fear of attacks from Pulse. When forces from Pulse are suddenly discovered on Cocoon, the civilians panic and begin a wide-spread extermination campaign. In the midst of the ensuing confusion, six strangers are marked as l'Cie, fal'Cie servants who must accomplish an assigned task or else be turned into soulless monsters. As the group evade pursuit and struggle to come to terms with their situation, they discover the true nature of the world in which they live in and slowly learn to tolerate and rely on one another.
Snow is the token tank character of the group and tends to play the role of the hopeless optimist within the cast. He's a big guy with a big grin who tries to take the role of a leader, motivator, and, yes, "hero." For the most part, he only focuses his attention on the big picture without taking details into account, even proudly announcing that heroes don't need plans... several times. His optimism also usually involves focusing only on the good and pushing less pleasant details out of his mind entirely, making him come off as incredibly irresponsible. As the game progresses, Snow eventually learns to face his responsibilities head on rather than ignoring them and makes an effort to better understand the feelings of those around him.
Sample Post:
Alright, Campers! Listen up!
Look, I know you're all worried about more bad stuff happening to you. I get that, okay? A lotta you have been here for a while already, and it seems a whole lot easier to just kick back and go along with it. Probably sounds better than stirring up trouble and pissin' the guys in charge off. But we can't all just sit here and let 'em keep doin' this stuff to us! This time, we gotta take a stand! This time... enough's enough! This place wants to push us around? Then I say it's about time we all start pushin' back!
...Hey, whoa! Wait. No, I didn't mean go start pushin' each other. Just... hold on a sec here, okay? Try to focus. ...See, this is exactly what those people want. They figure if they go ahead and turn the whole mess a' you into zombies, you'll be too screwed up to do anything. Just waaandering around all groany and brainless. And that's where we're all gonna go and prove 'em wrong! Zombies can be just as strong as anybody! You ever see a mob of zombies? Um, besides yourselves? Pretty damn scary! This time, though, we got that on our side. All we gotta do is work together and stay focused.
'Kay, so here's what's gonna happen. We're gonna... hey, wait! We're not goin' anywhere yet! Where're you--? Hey! ...Ah, man. Um. Alright, well! The rest of you! Just hold tight. It's pretty simple, so no worries about the whole "not bein' able to think" thing. Real heroes are about action, not thinkin'. Those people who've been screwin' with us? They're out there somewhere on this camp, right? So if we spread out and search everywhere, we gotta find 'em sooner or later, right? So you guys head over that way, aaand you guys head off over there. And you guys! You're with me! This time, we're all gonna stick together. We're not gonna have another repeat of the duck invasion today, alright? No, this time... we crush everything that tries to get in our way!
Oh. Right. What we're looking for? It's the guys in charge! Not sure what they look like, but, um, don't worry about it. We'll know 'em as soon as we see 'em! So let's get goin'!
Character: Oerba Yun Fang
Series: Final Fantasy XIII
Character Age: 21
Canon: Two worlds fight against each other; Cocoon, where everything is provided by gods and people live comfortably, and Gran Pulse, where mother nature is in control and people must learn to hunt to survive. But both worlds have one thing in common: they are protected by God-like creatures called fal’Cie. If the fal’Cie detect a threat from the other world, they can choose humans to protect them. These people are l’Cie, identifiable by the ability to use magic, and are seen by society as inhuman. These l’Cie are given a Focus, a task put upon them by the fal’Cie to complete. Hailing from Gran Pulse, Fang has found herself fighting on the side of a group of Cocoon citizens chosen by the Pulse fal’Cie to destroy Cocoon.
Fang is a gifted hunter and fighter, and exceedingly comfortable in her own skin. In fact, she takes pride in her abilities and is rather self-assured. She is loyal to friends and family, often willing to do things that are difficult in order to protect others. Where others might falter or hesitate, Fang is always sure of her goal and never backs down from a fight. She is rather laid-back and cares very deeply for her companions, even though at times her way of expressing it is blunt. She’s learned to move forward quickly when things don’t go as planned, so she isn’t surprised at anything for very long. She talks much like she fights. Her manner of speech is straight to the point, and she never spends time beating around the bush.
Sample Post:
Hi there. I’m Fang, and I’m here to teach you how to get at some brains.
Sorry, not real brains yet. That’s for later, so keep them jaws laced up and give me your attention, here. For now, we’re gonna stick to the gorillas, ‘cause no one’ll ask questions if one of them goes missing. Don’t be scared, even if you still need duct tape to keep it together. I’ve heard that stuff is damn useful. Now, one of the most important things is your stance. Gotta be aware of how your body moves and where your feet are, ‘cause they’re bigger than you and you need the advantage. Understand?
Taking that gurgle as a “yes.” Right, now stand with your feet shoulder-width apart. Like this. Well, I guess that’s good enough. And you’ll wanna surprise ‘em. Gorillas can be nasty, especially when you’re trying to get at their brains. It’s only natural. Since they’re a lot bigger, you’ll need to use their weight against ‘em.
Still following me so far? Know what, don’t tell me, let’s just continue. So the most effective way to get at ‘em is to let ‘em get behind you, grab ‘em, and then use your body to flip ‘em over. Sounds hard, I know, but it’s simple. It’s just how gravity works. The tricky part is learning how to flip ‘em before they tear your head off. Gorillas like to do that, especially when their target looks weak. Which you all do, so make sure you keep your head about you. As well as you can, in your case.
But just how do you catch a gorilla off-guard for you to take it out? Think about it. What do gorillas like? Bananas. My advice is making yourself smell like bananas. They can’t resist food. They’ll let their guard down, get all excited, and that’s how you’ll get the jump on ‘em. It’s a foolproof plan. Bait’s always one of the best ways to get at your prey.
Well, those are just the basics, but there’s only so much I can teach you by flapping my mouth. The best way to learn how to hunt is to give it a shot yourself. So let’s get out there. Grab your duct tape and banana spray and give ‘em hell. You won’t be living in gorilla country much longer, and you’ll be feasting like kings.
Character: Rekka
Series: Garo: Red Requiem | Garo: Makai Senki
Character Age: 21
Canon: The Makai is an ancient order committed to protecting humanity from Horrors, monsters that manifest themselves through the darkness in humans. Within the Makai is the Senate who gives orders to the Makai Knights, the primary fighting force against the Horrors. Supporting the Knights are the Makai Priests. Though they lack the strength of the Knights, Priests use their Madō Brush, a special calligraphy brush, as a means of channeling magical energies against the Horrors. Together, Makai Knights and Priests fight to protect the lives of humans and help maintain the peace.
Rekka is a tomboy in personality who dislikes her feminine nature. As a child, she dreamed of becoming a Makai Knight like her father but for reasons unknown, only men are allowed to become Knights. Unable to live her dream, Rekka was forced to train as a Makai Priestess instead and to remember what she couldn't become, she dresses in a similar style as the other Knights. Her dedication and resolve to defeat Horrors causes her to actively hunt them herself, refusing to provide support like the rest of her fellow Priests as she is able to seal Horrors by summoning fish-like Young Makai Dragons and use her above-average martial arts capabilities. Strong and stoic, Rekka is also thoughtful and smart when it concerns with dealing with Horrors.
Note: Rekka's Madō Brush can also double as a flute and a dagger.
Sample Post:
I came here after learning that a Horror named Marcy was located here. Initially, I did not know her name but it was obtained when I saved one of the wild animals, a duckling, from being eaten. It was easy to tell that the thing believing the animal to be food was one of Marcy's minions considering how rotten and dead it looked. The ordeal seemed to have shaken the duckling up quite a bit so I decided to play my flute and use one of my Makai Dragons to console it. Surprisingly, that proved to be a good idea as the duckling provided any information it had on Marcy. However, it seems that I was late in saving the animal. In an instant, it became vicious and attacked my Makai Dragon with a fire breathing technique that left me no choice but to destroy it. The incident only strengthened my desire to hunt Marcy down.
Marcy is not a name I'm familiar with. I have gone through the books containing information on Horrors several times and never have I come across it. Various reasons I have thought of are: she is extremely powerful, able to easily kill anyone that tries to seal her, she's a completely new Horror, a Horror who has changed her identity to avoid being hunted, or any combination of those three. Whatever the reason, one thing is perfectly clear, she must be dealt with and fast; Makai Knights have disappeared without a trace because of her. It's why I'm here.
Word has spread that several Knights had gone off to hunt an unknown Horror that was recently detected. It’s clear to me now after arriving here that the unknown is Marcy. As ordered, each of them traveled here to do their job but days passed and none have returned. Contacting them to confirm their status is impossible. I can't sense a barrier that is able to block communications though. Yet, if what the duckling said is true, Marcy is becoming a formidable opponent or in its words, 'unsafe'.
Judging from how this place looks, she wasted no time in changing everything to suit her needs. This was once a beautiful land where people were sent every summer to have fun; camp is what it's called. Now it's nothing but a place full of terror. It's evidently seen not only in the name change, Camp of Fun and Unlimited Desire to Camp Fuck U Die, but in the inhabitants as well. The gorillas are purple, aggressive, and force you to do things against your will. The toucans have the ability to read your thoughts. What used to be humans are now...I'm not sure what they are. Their skins are rotting and smelling absolutely disgusting. They groan, begging for brains, and their limbs fall apart constantly like she's making the myth about Leprosy real.
This can not go on any further. She will be stopped. Although, I'm a little confused on the advice the duckling provided before I was forced to kill it. How will the words 'Avada Kedavra' help me against Marcy?
Character: Claire Redfield
Series: Resident Evil
Character Age: 19
Canon: Once upon a time in CapcomLand, the evil Umbrella Corporation and other douchebags were in the business of engineering viruses that turned people into monsters, generally of the extraordinarily aggressive undead variety. Folks who didn't want to be zombies took issue with this, including many Heroic Types with guns. Claire Redfield wound up in the Heroic Type category after her brother went missing and she set out to find him. His trail led her through several zombie-virus-ridden areas, but against the odds, this determined girl kept searching, kept shooting, and didn’t die.
Claire is a caring, courageous, sometimes completely reckless girl, who is good with children and vulnerable people in general. She has no official combat training, but is still fairly accomplished with firearms and knife-throwing, thanks to her brother -- a good thing, given her penchant for running towards danger rather than away from it whenever she sees someone who needs help. Even with her tendencies toward heroics, Claire has more common sense than the characters around her and thinks quickly under stress. Somehow, she manages to take the considerable horror her world throws at her and deal with it like a healthy adult.
Sample Entry:
How’d I wind up so far off track? This was supposed to be a shortcut, not a detour into America’s most putrid swamp. It smells like death in here and there’s nobody arou -- whoa! Hands off, asshole, let me go! You don’t play Guess Who with strangers, it isn’t cute and it isn’t funny... and oh no, no I did not mean hands off that literally.
Okay. Okay, that explains the smell -- every question has an answer! C’mon Claire, you can think and run. You managed to wander into another testing facility, obviously, and that guy was way further gone than your average infected. I don’t know how anyone can still be talking about brains once they’re decayed enough not to have any left... why did he sound like something scripted into a B-movie in the first place? That’s new and amazingly pointless territory for Umbrella -- did I lose him already? Can’t complain about saving bullets, but that’s... pathetic. What kind of testing is going on here? Guess I’d better give myself the tour if I plan to find out.
Yes, Miss Redfield, let me show you around. To your rear, the unusually mild-mannered and concerningly rotten hordes of infected victims. On your right, disturbing tentacles waving in the breeze over a horribly bioluminescent lake. You may be interested to know that whatever genetically engineered horror lives here probably wants to eat you for lunch. On your left, the... Tunnel of Love? Popcorn stand? Ferris wheel?! What the... okay, here’s hoping a closer look at the sign will clear things up.
“Welcome to Camp Fuck You Die, For All Your PG Zombie Needs.” I am really not getting less confused here. Is this a testing facility or a way too realistic zombie fetish amusement park? I thought my bar for the violently weird couldn’t get any higher, but I wasn’t counting on Disney-World-meets-horrific biowarfare-experimentation. This is just sick! Somebody’s got to be turning a profit from this -- this nightmare. Don’t they understand this is a disease? That it’s ruined people’s lives? Something here is rotten besides the “attractions.”
But the worst part is, fetish freakshow or not, there must be real people down there. Somebody with hands that stay on their wrists has to be pulling those ride levers, and I’d be willing to bet some of them want out. That means the question I should really be asking myself is whether I get the hell out of this creepy place, or see what I can do for them right here and now. And at least that’s a question I can answer.
COUNSELORS
Character: Pascal
Series: Tales of Graces f
Character Age: 22
Job: Senior Technician of Gizmos, Doodads, and Whachamacallits
Canon: Tales of Graces takes place in the world of Ephinea; in Ephinea, there are three countries warring against each other in a battle for resources - though depending on which country you’re in, this war can seem like nothing or it can seem like getting more territory will mean life or death. For the most part, though, things are relatively peaceful until a much larger threat forces all three countries, and a ragtag group of heroes, to band together against it to save the world.
Despite living in a world filled with rules and military lifestyles, Pascal is about as free as a person can be. At times she can be a bit oblivious, and almost always random and silly, but she has a very big heart and it takes very little for her to welcome someone into it. Some might call her an oddball, others might call her great fun; at the end of the day, she's an extremely devoted woman who'll do whatever it takes to get the job done, even if it's in her almost always eccentric way. What job, you ask? Pascal also happens to be a genius; time and time again, she comes up with solutions to problems that other highly accomplished people can’t even think of. Whether it’s by inventing something (or three) to solve a problem or just being able to see things in a way other people don’t, she can figure out almost anything that she puts her mind to. Unfortunately, she can sometimes get a bit TOO wrapped up in her work.
Sample Post:
Good afternoon, ladies and gentlemen, boys and girls! Mammals, amphibians, reptiles, fungi, and the undead! As I'm sure you can all tell from all these cool machines behind me, I've got some home-made gifts for you all! They're kiiiinda like a houswarming thing, but with a camp - so I guess you could say they're campwarming presents! ... Hey, speaking of warming, anybody have any s'mores? I was up all night working on these and I could really-- Oh, shoot, now's not the time, is it? Sorry about that, everyone! But if anyone does have any s'mores, you know where to find me!
Now wheeeeere was I... Oh, yeah!
Come one, come all, and feast your eyes on the works of your brand new, one of a kind Superiffic Mechanic of All Robotics and Technologies! It may say something else on my business card, but trust me, this is just as good as what the cards say.
Now then, for the first and totally awesome demonstration of your new S.M.A.R.T., I'd like to show off the Duck Powered Steamboat! All you have to do to power one of these babies is just give any of these local ducks a good whack to the head to knock it out. Then you just put a handful of 'em inside the nice ol' generator here, and with a few taps on this and a clicka-clicka on that, we'll be able to extract the heat out of these cute little duckies here aaaaand--!!
… Oh wowzers, look at that explosion! That almost never happens to me! Pretty cool though, huh? Let’s check it out!
Now let’s see, whaaaat went wrong... Ohhhh, waaaaiiiit a minute, okay okay, I see now! This one was the Gorilla Powered Steamboat! That would explain the pedals in there... Yeppers, that'd definitely explain that one... Maybe if I give it a good thunka-thinka I could fix it, but would that really make it go? It might just be easier to try making them work with some of those zombie guys, but that's so... old, there's just no way that hasn't been done yet! Oh oh oh, what about the cows? I bet they'd be perfect for an electro-powered--
-- Huh? Wait, you guys are still here? Oh, gee, I totally forgot about you! Y'okay, well, enough of the boat in that case...! If you're still that interested in being warmed up by the stuff I've got here, then I need three volunteers, and it'd help a ton if at least one of you isn't scared of being in reeeaaally closed spaces! Sounds fun, am I right? Boy do I envy you guys!
So! Who's ready to be part of the future?
Character: Captain Fwiffo
Series: Star Control II
Character Age: Unknown (adult by Spathi standards)
Job: Barrier Watchman
Canon: It's the far distant future. Humanity has discovered inter-planetary space travel just in time to meet the arrival of a powerful hostile alien race who demand their surrender. Fast forward about twenty years and the humans have lost the war; the entire galaxy has been enslaved or imprisoned except for a small group of humans who lived in a distant colony at the time the war was lost. It's up to one human starship captain to assemble a mishmash crew of aliens and rogue humans to combat the deadly Ur-Quan menace and restore peace to the galaxy!
One of these aliens is Captain Fwiffo, a member of a race of sentient mollusks called the Spathi. Spathi are known by all other sentient lifeforms as one thing: cowards. This is a description which they do not dispute; cowardice has been a successful survival instinct for the Spathi for millennia and they see no need to change, even if it means being the butt of every joke made by every other sentient species. Fwiffo in particular is known to be especially cowardly, even by Spathi standards. He is easily bullied and coerced into doing almost anything, and it was for this reason he was abandoned to supervise the entire enslaved Earth solar system, all by himself, with no form of backup or support. When confronted by the rogue human captain, Fwiffo gladly betrays his superiors and joins his crew after only a few minutes of persuading and cajoling. He is cowardly and paranoid, but selfishly competent and inventive.
Sample Entry:
Attention, assorted subjugated Earthlings and other species. This is Captain-- no, Commander-- er, ADMIRAL Fwiffo of the Voidship StarRunner. Please, do not listen to this not at all unusual announcement! It will make me much more comfortable if you pay no attention to the declaration I am being forced to say against my will, under penalty of excruciating pain. Please think of my voice as nothing more than wind rustling through your large Earthling flora. Done? Done! Good! --Oh, right, the message... The authorities holding dominion over this settlement-- though you may think of them as your cruel and evil masters-- are truly, like all intelligent beings, rather paranoid and fearful. "What were to happen," you might imagine them to say, "if our unruly captives were to escape this impenetrable force field we use to hold them prisoner? They may arm themselves with crude wood and stone tools and enact horrible retribution against us!" A gruesome fate, to be sure. It was this thought which must have led the common authority to appoint myself as the barrier's watchman. To watch for all inevitable escape attempts.
Soon I saw just how large the settlement actually was. Much, much too large to be watched by one not-at-all-clever Spathi. What would be needed would be a tall structure to watch from. Not too high, not too low, just the right size for easy climbing and watching from a far away distance. Furthermore, I knew that in the case an escape should occur, it would be best to make it so the ladder used to climb the structure could be easily knocked away so that it could not be scaled by the escaping prisoners, who would no doubt be filled with extremes of emotion and looking to vent their rage, even against a helpless and ultimately pitiable Spathi. I knew such a plan could leave me strandedinside the structure for some time, so I would need plenty of snacks to keep myself from becoming hungry until the mob dispersed, or at least passed by me without notice. It was when I was trying to decide exactly what sort of snacks would be most delicious, that a flash of great insight visited me! What if instead of from inside the barrier, an invasion from outside malicious forces was to occur? Why live outside in the cold, dangerous Earthling nature-sphere when safe and permanent protection from all possible unknown hostiles could be had by entering the force field itself? What a wonderful idea! I was proud of myself.
I then made a strategic redeployment to the inside of the barrier. An entrance which could definitely and most decidedly not be replicated or reverse-engineered, making any idea to torture me for information on how to leave extremely pointless! Yes, what a waste of time doing that would be. Instead, now that I have realized the settlement itself is host to a wide variety of hostiles, I think we should work to become good and dedicated friends! As a wise Spathi once said: keep your friends close, to provide a helpful ring of bodies between you and your enemies. And then, keep your enemies far far away, so they cannot so easily shoot you with deadly weapon discharges without hitting a few of your friends by mistake first. Welcome me aboard, campers!
Remember!
- Applicants, respond anonymously.
- If you're going to do the whole "ask me why I voted you out!" thing, please state who you voted out.
- No speculating about the identity of the applicants!
CAMPERS
Character: Snow Villiers
Series: Final Fantasy XIII
Character Age: 21
Canon: Here is the story of conflict between two worlds: Cocoon, a pampered, technologically advanced artificial world which relies on god-like creatures known as fal'Cie to manage every day life, and Pulse, the savage and simple planet Cocoon hovers over. Things have remained stagnant after an invasion campaign 500 years ago, but Cocoon still lives in constant fear of attacks from Pulse. When forces from Pulse are suddenly discovered on Cocoon, the civilians panic and begin a wide-spread extermination campaign. In the midst of the ensuing confusion, six strangers are marked as l'Cie, fal'Cie servants who must accomplish an assigned task or else be turned into soulless monsters. As the group evade pursuit and struggle to come to terms with their situation, they discover the true nature of the world in which they live in and slowly learn to tolerate and rely on one another.
Snow is the token tank character of the group and tends to play the role of the hopeless optimist within the cast. He's a big guy with a big grin who tries to take the role of a leader, motivator, and, yes, "hero." For the most part, he only focuses his attention on the big picture without taking details into account, even proudly announcing that heroes don't need plans... several times. His optimism also usually involves focusing only on the good and pushing less pleasant details out of his mind entirely, making him come off as incredibly irresponsible. As the game progresses, Snow eventually learns to face his responsibilities head on rather than ignoring them and makes an effort to better understand the feelings of those around him.
Sample Post:
Alright, Campers! Listen up!
Look, I know you're all worried about more bad stuff happening to you. I get that, okay? A lotta you have been here for a while already, and it seems a whole lot easier to just kick back and go along with it. Probably sounds better than stirring up trouble and pissin' the guys in charge off. But we can't all just sit here and let 'em keep doin' this stuff to us! This time, we gotta take a stand! This time... enough's enough! This place wants to push us around? Then I say it's about time we all start pushin' back!
...Hey, whoa! Wait. No, I didn't mean go start pushin' each other. Just... hold on a sec here, okay? Try to focus. ...See, this is exactly what those people want. They figure if they go ahead and turn the whole mess a' you into zombies, you'll be too screwed up to do anything. Just waaandering around all groany and brainless. And that's where we're all gonna go and prove 'em wrong! Zombies can be just as strong as anybody! You ever see a mob of zombies? Um, besides yourselves? Pretty damn scary! This time, though, we got that on our side. All we gotta do is work together and stay focused.
'Kay, so here's what's gonna happen. We're gonna... hey, wait! We're not goin' anywhere yet! Where're you--? Hey! ...Ah, man. Um. Alright, well! The rest of you! Just hold tight. It's pretty simple, so no worries about the whole "not bein' able to think" thing. Real heroes are about action, not thinkin'. Those people who've been screwin' with us? They're out there somewhere on this camp, right? So if we spread out and search everywhere, we gotta find 'em sooner or later, right? So you guys head over that way, aaand you guys head off over there. And you guys! You're with me! This time, we're all gonna stick together. We're not gonna have another repeat of the duck invasion today, alright? No, this time... we crush everything that tries to get in our way!
Oh. Right. What we're looking for? It's the guys in charge! Not sure what they look like, but, um, don't worry about it. We'll know 'em as soon as we see 'em! So let's get goin'!
Poll #10252 Vote!
Open to: Access List, detailed results viewable to: All, participants: 47
In or out?
Character: Oerba Yun Fang
Series: Final Fantasy XIII
Character Age: 21
Canon: Two worlds fight against each other; Cocoon, where everything is provided by gods and people live comfortably, and Gran Pulse, where mother nature is in control and people must learn to hunt to survive. But both worlds have one thing in common: they are protected by God-like creatures called fal’Cie. If the fal’Cie detect a threat from the other world, they can choose humans to protect them. These people are l’Cie, identifiable by the ability to use magic, and are seen by society as inhuman. These l’Cie are given a Focus, a task put upon them by the fal’Cie to complete. Hailing from Gran Pulse, Fang has found herself fighting on the side of a group of Cocoon citizens chosen by the Pulse fal’Cie to destroy Cocoon.
Fang is a gifted hunter and fighter, and exceedingly comfortable in her own skin. In fact, she takes pride in her abilities and is rather self-assured. She is loyal to friends and family, often willing to do things that are difficult in order to protect others. Where others might falter or hesitate, Fang is always sure of her goal and never backs down from a fight. She is rather laid-back and cares very deeply for her companions, even though at times her way of expressing it is blunt. She’s learned to move forward quickly when things don’t go as planned, so she isn’t surprised at anything for very long. She talks much like she fights. Her manner of speech is straight to the point, and she never spends time beating around the bush.
Sample Post:
Hi there. I’m Fang, and I’m here to teach you how to get at some brains.
Sorry, not real brains yet. That’s for later, so keep them jaws laced up and give me your attention, here. For now, we’re gonna stick to the gorillas, ‘cause no one’ll ask questions if one of them goes missing. Don’t be scared, even if you still need duct tape to keep it together. I’ve heard that stuff is damn useful. Now, one of the most important things is your stance. Gotta be aware of how your body moves and where your feet are, ‘cause they’re bigger than you and you need the advantage. Understand?
Taking that gurgle as a “yes.” Right, now stand with your feet shoulder-width apart. Like this. Well, I guess that’s good enough. And you’ll wanna surprise ‘em. Gorillas can be nasty, especially when you’re trying to get at their brains. It’s only natural. Since they’re a lot bigger, you’ll need to use their weight against ‘em.
Still following me so far? Know what, don’t tell me, let’s just continue. So the most effective way to get at ‘em is to let ‘em get behind you, grab ‘em, and then use your body to flip ‘em over. Sounds hard, I know, but it’s simple. It’s just how gravity works. The tricky part is learning how to flip ‘em before they tear your head off. Gorillas like to do that, especially when their target looks weak. Which you all do, so make sure you keep your head about you. As well as you can, in your case.
But just how do you catch a gorilla off-guard for you to take it out? Think about it. What do gorillas like? Bananas. My advice is making yourself smell like bananas. They can’t resist food. They’ll let their guard down, get all excited, and that’s how you’ll get the jump on ‘em. It’s a foolproof plan. Bait’s always one of the best ways to get at your prey.
Well, those are just the basics, but there’s only so much I can teach you by flapping my mouth. The best way to learn how to hunt is to give it a shot yourself. So let’s get out there. Grab your duct tape and banana spray and give ‘em hell. You won’t be living in gorilla country much longer, and you’ll be feasting like kings.
Poll #10253 Vote!
Open to: Access List, detailed results viewable to: All, participants: 48
In or out?
Character: Rekka
Series: Garo: Red Requiem | Garo: Makai Senki
Character Age: 21
Canon: The Makai is an ancient order committed to protecting humanity from Horrors, monsters that manifest themselves through the darkness in humans. Within the Makai is the Senate who gives orders to the Makai Knights, the primary fighting force against the Horrors. Supporting the Knights are the Makai Priests. Though they lack the strength of the Knights, Priests use their Madō Brush, a special calligraphy brush, as a means of channeling magical energies against the Horrors. Together, Makai Knights and Priests fight to protect the lives of humans and help maintain the peace.
Rekka is a tomboy in personality who dislikes her feminine nature. As a child, she dreamed of becoming a Makai Knight like her father but for reasons unknown, only men are allowed to become Knights. Unable to live her dream, Rekka was forced to train as a Makai Priestess instead and to remember what she couldn't become, she dresses in a similar style as the other Knights. Her dedication and resolve to defeat Horrors causes her to actively hunt them herself, refusing to provide support like the rest of her fellow Priests as she is able to seal Horrors by summoning fish-like Young Makai Dragons and use her above-average martial arts capabilities. Strong and stoic, Rekka is also thoughtful and smart when it concerns with dealing with Horrors.
Note: Rekka's Madō Brush can also double as a flute and a dagger.
Sample Post:
I came here after learning that a Horror named Marcy was located here. Initially, I did not know her name but it was obtained when I saved one of the wild animals, a duckling, from being eaten. It was easy to tell that the thing believing the animal to be food was one of Marcy's minions considering how rotten and dead it looked. The ordeal seemed to have shaken the duckling up quite a bit so I decided to play my flute and use one of my Makai Dragons to console it. Surprisingly, that proved to be a good idea as the duckling provided any information it had on Marcy. However, it seems that I was late in saving the animal. In an instant, it became vicious and attacked my Makai Dragon with a fire breathing technique that left me no choice but to destroy it. The incident only strengthened my desire to hunt Marcy down.
Marcy is not a name I'm familiar with. I have gone through the books containing information on Horrors several times and never have I come across it. Various reasons I have thought of are: she is extremely powerful, able to easily kill anyone that tries to seal her, she's a completely new Horror, a Horror who has changed her identity to avoid being hunted, or any combination of those three. Whatever the reason, one thing is perfectly clear, she must be dealt with and fast; Makai Knights have disappeared without a trace because of her. It's why I'm here.
Word has spread that several Knights had gone off to hunt an unknown Horror that was recently detected. It’s clear to me now after arriving here that the unknown is Marcy. As ordered, each of them traveled here to do their job but days passed and none have returned. Contacting them to confirm their status is impossible. I can't sense a barrier that is able to block communications though. Yet, if what the duckling said is true, Marcy is becoming a formidable opponent or in its words, 'unsafe'.
Judging from how this place looks, she wasted no time in changing everything to suit her needs. This was once a beautiful land where people were sent every summer to have fun; camp is what it's called. Now it's nothing but a place full of terror. It's evidently seen not only in the name change, Camp of Fun and Unlimited Desire to Camp Fuck U Die, but in the inhabitants as well. The gorillas are purple, aggressive, and force you to do things against your will. The toucans have the ability to read your thoughts. What used to be humans are now...I'm not sure what they are. Their skins are rotting and smelling absolutely disgusting. They groan, begging for brains, and their limbs fall apart constantly like she's making the myth about Leprosy real.
This can not go on any further. She will be stopped. Although, I'm a little confused on the advice the duckling provided before I was forced to kill it. How will the words 'Avada Kedavra' help me against Marcy?
Poll #10254 Vote!
Open to: Access List, detailed results viewable to: All, participants: 43
In or out?
Character: Claire Redfield
Series: Resident Evil
Character Age: 19
Canon: Once upon a time in CapcomLand, the evil Umbrella Corporation and other douchebags were in the business of engineering viruses that turned people into monsters, generally of the extraordinarily aggressive undead variety. Folks who didn't want to be zombies took issue with this, including many Heroic Types with guns. Claire Redfield wound up in the Heroic Type category after her brother went missing and she set out to find him. His trail led her through several zombie-virus-ridden areas, but against the odds, this determined girl kept searching, kept shooting, and didn’t die.
Claire is a caring, courageous, sometimes completely reckless girl, who is good with children and vulnerable people in general. She has no official combat training, but is still fairly accomplished with firearms and knife-throwing, thanks to her brother -- a good thing, given her penchant for running towards danger rather than away from it whenever she sees someone who needs help. Even with her tendencies toward heroics, Claire has more common sense than the characters around her and thinks quickly under stress. Somehow, she manages to take the considerable horror her world throws at her and deal with it like a healthy adult.
Sample Entry:
How’d I wind up so far off track? This was supposed to be a shortcut, not a detour into America’s most putrid swamp. It smells like death in here and there’s nobody arou -- whoa! Hands off, asshole, let me go! You don’t play Guess Who with strangers, it isn’t cute and it isn’t funny... and oh no, no I did not mean hands off that literally.
Okay. Okay, that explains the smell -- every question has an answer! C’mon Claire, you can think and run. You managed to wander into another testing facility, obviously, and that guy was way further gone than your average infected. I don’t know how anyone can still be talking about brains once they’re decayed enough not to have any left... why did he sound like something scripted into a B-movie in the first place? That’s new and amazingly pointless territory for Umbrella -- did I lose him already? Can’t complain about saving bullets, but that’s... pathetic. What kind of testing is going on here? Guess I’d better give myself the tour if I plan to find out.
Yes, Miss Redfield, let me show you around. To your rear, the unusually mild-mannered and concerningly rotten hordes of infected victims. On your right, disturbing tentacles waving in the breeze over a horribly bioluminescent lake. You may be interested to know that whatever genetically engineered horror lives here probably wants to eat you for lunch. On your left, the... Tunnel of Love? Popcorn stand? Ferris wheel?! What the... okay, here’s hoping a closer look at the sign will clear things up.
“Welcome to Camp Fuck You Die, For All Your PG Zombie Needs.” I am really not getting less confused here. Is this a testing facility or a way too realistic zombie fetish amusement park? I thought my bar for the violently weird couldn’t get any higher, but I wasn’t counting on Disney-World-meets-horrific biowarfare-experimentation. This is just sick! Somebody’s got to be turning a profit from this -- this nightmare. Don’t they understand this is a disease? That it’s ruined people’s lives? Something here is rotten besides the “attractions.”
But the worst part is, fetish freakshow or not, there must be real people down there. Somebody with hands that stay on their wrists has to be pulling those ride levers, and I’d be willing to bet some of them want out. That means the question I should really be asking myself is whether I get the hell out of this creepy place, or see what I can do for them right here and now. And at least that’s a question I can answer.
Poll #10255 Vote!
Open to: Access List, detailed results viewable to: All, participants: 43
In or out?
COUNSELORS
Character: Pascal
Series: Tales of Graces f
Character Age: 22
Job: Senior Technician of Gizmos, Doodads, and Whachamacallits
Canon: Tales of Graces takes place in the world of Ephinea; in Ephinea, there are three countries warring against each other in a battle for resources - though depending on which country you’re in, this war can seem like nothing or it can seem like getting more territory will mean life or death. For the most part, though, things are relatively peaceful until a much larger threat forces all three countries, and a ragtag group of heroes, to band together against it to save the world.
Despite living in a world filled with rules and military lifestyles, Pascal is about as free as a person can be. At times she can be a bit oblivious, and almost always random and silly, but she has a very big heart and it takes very little for her to welcome someone into it. Some might call her an oddball, others might call her great fun; at the end of the day, she's an extremely devoted woman who'll do whatever it takes to get the job done, even if it's in her almost always eccentric way. What job, you ask? Pascal also happens to be a genius; time and time again, she comes up with solutions to problems that other highly accomplished people can’t even think of. Whether it’s by inventing something (or three) to solve a problem or just being able to see things in a way other people don’t, she can figure out almost anything that she puts her mind to. Unfortunately, she can sometimes get a bit TOO wrapped up in her work.
Sample Post:
Good afternoon, ladies and gentlemen, boys and girls! Mammals, amphibians, reptiles, fungi, and the undead! As I'm sure you can all tell from all these cool machines behind me, I've got some home-made gifts for you all! They're kiiiinda like a houswarming thing, but with a camp - so I guess you could say they're campwarming presents! ... Hey, speaking of warming, anybody have any s'mores? I was up all night working on these and I could really-- Oh, shoot, now's not the time, is it? Sorry about that, everyone! But if anyone does have any s'mores, you know where to find me!
Now wheeeeere was I... Oh, yeah!
Come one, come all, and feast your eyes on the works of your brand new, one of a kind Superiffic Mechanic of All Robotics and Technologies! It may say something else on my business card, but trust me, this is just as good as what the cards say.
Now then, for the first and totally awesome demonstration of your new S.M.A.R.T., I'd like to show off the Duck Powered Steamboat! All you have to do to power one of these babies is just give any of these local ducks a good whack to the head to knock it out. Then you just put a handful of 'em inside the nice ol' generator here, and with a few taps on this and a clicka-clicka on that, we'll be able to extract the heat out of these cute little duckies here aaaaand--!!
… Oh wowzers, look at that explosion! That almost never happens to me! Pretty cool though, huh? Let’s check it out!
Now let’s see, whaaaat went wrong... Ohhhh, waaaaiiiit a minute, okay okay, I see now! This one was the Gorilla Powered Steamboat! That would explain the pedals in there... Yeppers, that'd definitely explain that one... Maybe if I give it a good thunka-thinka I could fix it, but would that really make it go? It might just be easier to try making them work with some of those zombie guys, but that's so... old, there's just no way that hasn't been done yet! Oh oh oh, what about the cows? I bet they'd be perfect for an electro-powered--
-- Huh? Wait, you guys are still here? Oh, gee, I totally forgot about you! Y'okay, well, enough of the boat in that case...! If you're still that interested in being warmed up by the stuff I've got here, then I need three volunteers, and it'd help a ton if at least one of you isn't scared of being in reeeaaally closed spaces! Sounds fun, am I right? Boy do I envy you guys!
So! Who's ready to be part of the future?
Poll #10256 Vote!
Open to: Access List, detailed results viewable to: All, participants: 46
In or out?
Character: Captain Fwiffo
Series: Star Control II
Character Age: Unknown (adult by Spathi standards)
Job: Barrier Watchman
Canon: It's the far distant future. Humanity has discovered inter-planetary space travel just in time to meet the arrival of a powerful hostile alien race who demand their surrender. Fast forward about twenty years and the humans have lost the war; the entire galaxy has been enslaved or imprisoned except for a small group of humans who lived in a distant colony at the time the war was lost. It's up to one human starship captain to assemble a mishmash crew of aliens and rogue humans to combat the deadly Ur-Quan menace and restore peace to the galaxy!
One of these aliens is Captain Fwiffo, a member of a race of sentient mollusks called the Spathi. Spathi are known by all other sentient lifeforms as one thing: cowards. This is a description which they do not dispute; cowardice has been a successful survival instinct for the Spathi for millennia and they see no need to change, even if it means being the butt of every joke made by every other sentient species. Fwiffo in particular is known to be especially cowardly, even by Spathi standards. He is easily bullied and coerced into doing almost anything, and it was for this reason he was abandoned to supervise the entire enslaved Earth solar system, all by himself, with no form of backup or support. When confronted by the rogue human captain, Fwiffo gladly betrays his superiors and joins his crew after only a few minutes of persuading and cajoling. He is cowardly and paranoid, but selfishly competent and inventive.
Sample Entry:
Attention, assorted subjugated Earthlings and other species. This is Captain-- no, Commander-- er, ADMIRAL Fwiffo of the Voidship StarRunner. Please, do not listen to this not at all unusual announcement! It will make me much more comfortable if you pay no attention to the declaration I am being forced to say against my will, under penalty of excruciating pain. Please think of my voice as nothing more than wind rustling through your large Earthling flora. Done? Done! Good! --Oh, right, the message... The authorities holding dominion over this settlement-- though you may think of them as your cruel and evil masters-- are truly, like all intelligent beings, rather paranoid and fearful. "What were to happen," you might imagine them to say, "if our unruly captives were to escape this impenetrable force field we use to hold them prisoner? They may arm themselves with crude wood and stone tools and enact horrible retribution against us!" A gruesome fate, to be sure. It was this thought which must have led the common authority to appoint myself as the barrier's watchman. To watch for all inevitable escape attempts.
Soon I saw just how large the settlement actually was. Much, much too large to be watched by one not-at-all-clever Spathi. What would be needed would be a tall structure to watch from. Not too high, not too low, just the right size for easy climbing and watching from a far away distance. Furthermore, I knew that in the case an escape should occur, it would be best to make it so the ladder used to climb the structure could be easily knocked away so that it could not be scaled by the escaping prisoners, who would no doubt be filled with extremes of emotion and looking to vent their rage, even against a helpless and ultimately pitiable Spathi. I knew such a plan could leave me strandedinside the structure for some time, so I would need plenty of snacks to keep myself from becoming hungry until the mob dispersed, or at least passed by me without notice. It was when I was trying to decide exactly what sort of snacks would be most delicious, that a flash of great insight visited me! What if instead of from inside the barrier, an invasion from outside malicious forces was to occur? Why live outside in the cold, dangerous Earthling nature-sphere when safe and permanent protection from all possible unknown hostiles could be had by entering the force field itself? What a wonderful idea! I was proud of myself.
I then made a strategic redeployment to the inside of the barrier. An entrance which could definitely and most decidedly not be replicated or reverse-engineered, making any idea to torture me for information on how to leave extremely pointless! Yes, what a waste of time doing that would be. Instead, now that I have realized the settlement itself is host to a wide variety of hostiles, I think we should work to become good and dedicated friends! As a wise Spathi once said: keep your friends close, to provide a helpful ring of bodies between you and your enemies. And then, keep your enemies far far away, so they cannot so easily shoot you with deadly weapon discharges without hitting a few of your friends by mistake first. Welcome me aboard, campers!
Poll #10257 Vote!
Open to: Access List, detailed results viewable to: All, participants: 44
In or out?
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it is super late but gosh I AM HERE VOTING KYAA KYAA FANG AND SNOW
both super in!!
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SERAH SERAH
SERAH
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I KNOW!!!!!!!! OUR GIRLFRIENDS
i mean your girlfriend and my manly manly future husbando.
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All in from me.
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ALL IN~ I am going to touch two people in this app round, GUESS WHO THEY ARE
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you
about it
(♥)
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a-all in
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Out on Rekka. Canon section could use a little more about her personality. I'm canonblind and I found the sample being a bit canon reliant? In addition, I know you mentioned she's the serious type but having a lot of the sample be in past tense makes her voice sound wooden. This was mainly in the first half. Second half there's more of a present tense and it's the stronger part of the app. Please poke me if you want more crit! I hope I made sense. :x
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SNOW, FANG COME TO ME.
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REKKA. Your voice is perfect. So perfect. That is exactly how she would speak & act. Augh. Loev you♥
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also all in
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Also Fwiffo your app was AMAZING. And Claire, I loved her very unique response to the zombies. That's the right way to rely on canon!